Making a video game is not easy.
Creating compelling and exciting gameplay objectives, design, character development, backend, programming and original art work – delivering an immersive and rewarding gameplay experience will cost time, sweat and plenty of creativity
But that’s not all. The story doesn’t just end once you have developed your killer game.
What happens after you push the button and your brand new video game goes live?
Social Point Game Designer, Richy Carretero gave a talk at the Madrid Games Week last week. In this short (and fun) Slideshare, Richy talks you through the basics of what to expect – and do – once your video game goes live.
Richy addressing a capacity audience in Madrid.
In particular, he discusses the importance of:
- Game Analytics
- Fixing bugs and crashes
- Soft game launch versus global launch
And what to do when it’s time to call it quit!
Take a look and leave a question for Richy in the comments. And if you’d like to find out more about the work of a Game Designer – and review current open positions at Social Point – check out our Jobs page.