Social Point Blog

Published: 4 years ago

BARCELONA CITY INTERVIEWS SOCIAL POINT: A TOP TECH SUCCESS STORY!

Social Point HQ was honored to play host to the Ajuntament de Barcelona – our Barcelona city council – this morning. The team from City Hall  has made a short film about Barcelona’s top players in innovation and entrepreneurship in the run up to …

Published: 4 years ago

GAMES AS A SERVICE: THE POWER OF ITERATION

If you play Dragon City or Monster Legends, you will know nothing stays the same for long. Every week there’s something new to experience. Whether it’s new dragons, new islands, enhanced battles, or simply shorter load times. Keeping the game alive and in a …

Published: 4 years ago

MAKING MONSTER LEGENDS MOBILE – AN INTERVIEW WITH ALEX BESENVAL

Our hit battle and strategy game, Monster Legends, was released for iOS in December, hot on the heels of the global Facebook launch in September 2013. As the game hits iPhones and iPads around the world, we sat down with Social Point Head of …

Published: 4 years ago

HOW TO MONETIZE YOUR GAME

So you’ve designed a killer video game. You’ve assembled a bunch of super fun gameplay objectives, figured out in-game action, and conjured a bunch of awesome and engaging characters. You’re ready to go, right?  Well, not quite. Sooner or later, you’re going to have …

Published: 4 years ago

My Game is Live. Now What?

Making a video game is not easy. Creating compelling and exciting gameplay objectives, design, character development, backend, programming and original art work – delivering an immersive and rewarding gameplay experience will cost time, sweat and plenty of creativity But that’s not all. The story …

Published: 4 years ago

THE BEST BITS OF GAME DEVELOPERS CONFERENCE 2013

GDC is one of those dates gaming pros are likely to have marked in their diary.

It’s a great opportunity for programmers, artists, producers, game designers – anyone involved in interactive games – to get together, share ideas and air problems. And to know that we are not all alone in this world.

So there’s no way a crack team of Social Pointers was going to miss out on the action in Cologne at GDC 2013.

And when Javi and Kaspar rolled into Social Point HQ this morning with smiles as wide as the Ramblas are long, we wanted to hear aaaaaalll about it.

So here you are. Without further ado.

THE BEST BITS OF GAME DEVELOPERS CONFERENCE 2013. (According to Javi and Kaspar.)

Published: 4 years ago

SOCIAL POINT PARTNERS WITH GSMA FOR EDUCATION

Being social means connecting with others. It means coming together and uniting around a common purpose. Here at Social Point that translates into giving back and connecting with our wider society.

That’s why we are proud and pleased as punch to announce that this year we’ll be partnering with the mSchools initiative, a multi-year, multi-faceted mEducation initiative led by the Mobile World Capital Barcelona.

The initiative aims to tackle dropout rates and low attainment in Spanish schools, and help kids gear up for higher education and jobs in the digital sector. And it’s estimated that in total it will positively impact as many as 1 million students in Catalonia alone.

Published: 4 years ago

HOW TO BECOME A TECH STARTUP SUPERSTAR

Barcelona’s vibrant tech startup scene keeps going from strength to strength. Last week we were thrilled to be part of The Next Web @ Barcelona (TWN@Barcelona) startup pow-wow – a standing-room-only event (despite the summer downpour) that pulled in more than 300 attendees. We heard from a host of speakers and panelists, from rookies to startup veterans; as well as a posse of top-notch investors with advice on how to start a business.

Published: 4 years ago

BARCELONA – THE NEW HUB FOR SOCIAL GAME STARTUPS

It’s official. The Social Games World has a new capital city: Barcelona.
We headed to Barcelona Loves Entrepreneurs on Monday to hear some of the biggest Barcelona-based names in Social Gaming tell us why.

Published: 4 years ago

WHY ARE SOME GAMES MORE AWESOME THAN OTHERS?

At Gamelab last week we saw six indie game developers battle it out to win the Chartboost Indie Developer Competition. On the jury was our very own Alex Besenval, Head of Mobile. We asked Alex to share what he thought about the contestants… and what it was about the winning game that made it just that little bit more awesome than the rest.