Social Point Blog

Published: 12 months ago

WORLD CHEF, OUR NEW RESTAURANT GAME!

Have you ever dreamed of opening your own restaurant? Well, now you can! In World Chef you’ll have the chance to create your restaurant, fill it with world-class chefs and serve the finest cuisine to satisfy your customers. You can also decorate the place …

Published: 1 year ago

WE DID THE 1st DATA HACKATHON OF BARCELONA

Last November 14th and 15th our offices were teeming with Analytics geeks who were facing the challenge of having to create a predictive model to analyze some Dragon City data. Why? Because we organized the 1st Data Hackathon of Barcelona with BCN Analytics! It …

Published: 2 years ago

OUR SECOND GAME JAM WAS A COMPLETE SUCCESS

After the big event we did last October: our 1st Game Jam, all the SocialPointers were looking forward to repeating such an amazing challenge. That’s why we decided to do a second edition of it! So, it finally happened from April 16th to 18th, …

Published: 2 years ago

SOCIAL POINTS 1st GAMEJAM TOOK PLACE THIS OCTOBER!

An amazing event took place this October (24th-26th) and it shook up our offices: Our 1st GameJam and was a complete success! 48 talented Social Pointers specialized in different areas – developers, artists, technicians… – accepted the challenge of creating a videogame in 48 …

Published: 3 years ago

MEET THE DRAGON MASTERS: MANEL, DRAGON CITY GAME DESIGNER

We’ve been celebrating Dragon City Mobile’s first anniversary all week. And what better way to conclude this special occasion than by introducing our Dragon City game designer? Manel Tso joined Social Point a year and a half ago as a game developer, but he …

Published: 3 years ago

HOW TO KEEP YOUR GAME ALIVE, AFTER IT’S LAUNCHED

So, you’ve designed the killer game. Ready to go, right? Not so fast. Today we are kicking off a new series called Social Point Bites. Bite-sized tutorials that walk you through the basics in game development best practice. Our first tutorial takes you on …

Published: 3 years ago

USING COMPOSER TO RE-USE GAMING CODE (AND SAVE TIME)

As the guys at Microsoft once said: the only thing that’s better than writing code, is not having to write code. Right? If you work in gaming, you’ll know that things change. Fast. User behavior, expectations, tastes and the technology itself are in an …

Published: 3 years ago

USING REDIS TO BUILD YOUR GAME LEADERBOARD

The leaderboard adds a whole new dimension to your video game. It’s a means of building rivalry between players and deepening their engagement with the game – and with the community built around the game. Leaderboards are a great way of touching a live …

Published: 3 years ago

HOW WE MADE DRAGON CITY MOBILE.

We sat down with our Technical Lead for Mobile, Sergi Velez, and asked him some straight questions about how he and his team created the iOS version of Dragon City. In this no-holds barred interview, Sergi talk through the process step by step, flags …

Published: 3 years ago

IMPLEMENTING ANALYTICS IN HIGH-TRAFFIC SOCIAL GAMES

Solid analytics are vital to the work of every team here at Social Point. For the product team, they are essential in terms of taking decisions, A/B testing and game balancing; but even engineers need access to real-time analytics to detect problems on the …