GDC is one of those dates gaming pros are likely to have marked in their diary.
It’s a great opportunity for programmers, artists, producers, game designers – anyone involved in interactive games – to get together, share ideas and air problems. And to know that we are not all alone in this world.
So there’s no way a crack team of Social Pointers was going to miss out on the action in Cologne at GDC 2013.
And when Javi and Kaspar rolled into Social Point HQ this morning with smiles as wide as the Ramblas are long, we wanted to hear aaaaaalll about it.
So here you are. Without further ado.
THE BEST BITS OF GAME DEVELOPERS CONFERENCE 2013. (According to Javi and Kaspar.)